![]() ![]() Surface Shaders A program that runs on the GPU. See documentation on Platform-specific differences for more information. More info See in Glossary compilation pipeline don’t understand DX11-specific HLSL syntax, so if you’re using HLSL features like StructuredBuffers, RWTextures and other non-DX9 syntax, you need to wrap it into a DX11-only preprocessor macro. Some parts of the Surface Shader A streamlined way of writing shaders for the Built-in Render Pipeline. For more information, see Graphics API support. In the Rendering section, disable the Auto Graphics API for a platform (Windows/Mac/Linux) option.Ĭlick + to select DirectX11 or DirectX12 from the list of the supported Graphic APIs. Go to Edit > Project Settings > Player settings > Other Settings. ![]() You can choose to set DirectX11 (DX11) or DirectX12 (DX12) as your default Graphics API in the Editor or Standalone Player. ![]()
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